Henry Meyerding
January 2004
XML as a content reuse methodology1 is a very complex and technical topic. Instructional designers who seek to discover the impacts of XML technology to the field of instructional design very often are frustrated by the technical white papers available on this subject. Those white papers usually fail to speak to the practical needs of instructional design. This three-part series is written for experienced instructional designers who wish to understand content reuse in an XML environment. The first article explains the basic underlying concepts at a non-technical level and relates those concepts to instructional design processes. The second article discusses taxonomies, processes and tools that can be used in conjunction with different source repositories. The final article describes different implementations and the determination of the return on investment for content reuse systems.